
During Week 10 we focused on collaboration and cooperation in the context of the Social Interactive Model (SIM) of learning. Some sources used these terms essentially interchangeably, while others sought to make a distinction. For me, an article by
Ted Panitz (1996) in Deliberations seemed to distinguish the terms best, if not simply. Still the article did not offer enough examples to lead me to a point where I felt I could reliably make the distinction given an observation of the two. The language related to these two terms seems to still be fluid, used imprecisely and vary slightly by country (e.g. UK, Australia, and US). I did get the sense that
collaboration connotes joint decision making, planning, refinement, and a synergistic form of working together, whereas
cooperation referred more to a division of labor.
Perhaps the most stimulating resource of the week, was the
We Think video by www.charlesleadbeater.net. The video provoked consideration of the potential transformational power of internet collaboration to potentially reshape virtually every social structure in our society-- not only education, but also business, government, economics, communication, communities, thinking, and even what we consider to be of value in being human. Furthermore, the idea of "mass innovation" seems valid and fertile in a world of intersecting and converging ideas across academic disciplines, cultures, industries, governments, and so on. Whew!
We also reviewed some examples of collaborative projects and software. I tested Yugma linked to Skype, and found that it worked well, but alas it does not yet offer audio recordings which are required by the instructor for this course. Our group did have more success with WiZiQ this week after two connection attempts, and learning to mute our microphones whenever not talking.
I thought the
project based learning examples provided on the Edutopia pages helped me picture collaborative learning that might take place at the high school level. One interesting example that our group watched together involved a digital story photographed by children. Placing a camera and these tools in the hands of children can be an insightful window into a student's perspective, while giving them a unique voice and a powerful learning experience.
I found the SIM Quiz to be so-so. I did not do particularly well on it. I believe my performance had to do with the lack of a single clear explanation of the concepts of collaborative vs cooperative learning. Whoever made the quiz seemed to have one set of definitions in mind, and as I've already stated, the definitions of collaboration and cooperation still seem to be fluid in the general lexicon of education. So for example, one article indicated that the two terms are difficult to distinguish; another indicated that they are essentially interchangeable, and the authors of the quiz seemed to think they were not close in meaning. In another example, one source focused on the difference between the two terms in their emphasis on the finished product (cooperative), whereas the authors of the quiz didn't seem to hold that connotation. In the end, I find it less useful to spend time distinguishing the terms, and more valuable to understand the intention of good project based collaborative education. I appreciated that Paintz ended his article suggesting that we, "...view(s) education as a dialogue between the student and the curriculum." To me, this view demonstrates respect for students and links well to theories of developing cognitive skills.

In assignment HA5 this week, I extended my experience with the collaborative tool, Voicethread. I am impressed at the power, simplicity, and collaborative value of this tool, not only for educators, but for other communities as well. For example, I could easily see using this tool to collect ideas from members of a board of a non-profit organization, and even blending them with ideas from an interested public at large. For the assignment, I chose to create a Voicethread integrating ideas of collaborative learning together with learning Physics. I chose to incorporate a short video description of the European Organization for Nuclear Research (CERN) Large Hadron Collider. I then asked my hypothetical high school students to first consider various phenomena of physics they recognize in the massive project. Next, I asked them to consider the role collaboration is playing in this international experiment. I feel it could lead the student to consider the prerequisites, challenges, and imperatives of collaboration in the real world. Finally, I learned that Voicethread offers the user the ability to identify who does and does not have access to the Voicethread. Just like blogs, a specific list of invitees can be added, (such as a class) or one can choose to make the Voicethread public. This confirmed my belief that use of Web 2.0 tools does not necessarily mean publishing content to everyone on the web, and therefore increases the likelihood that I would see fit to use tools like this with a class of my own.