After submitting a heart-felt mid semester feedback assignment, this week continued with an online whole-class meeting, a torrent of articles on various learning theories, teaching theories, and instructional design. The emphasis drew heavily on constructivist theory and inquiry teaching strategies. This was amplified by a group WebQuest project on the constructivist 5E model of lesson planning, and added collaborative team meetings both in person and by telephone. Somehow this is was all designed to help us learn to use technology to support teaching. To say the least, it was intense.
Through the feedback assignment, readings, and whole-class meeting this week, I began to feel a genuine shift in my paradigm of the roles of instructor and students. It became clear to me that an instructor has their own struggles and responsibilities, and that building knowledge in this course will be my responsibility, as it ought to be, and perhaps with support and collaboration from classmates. If there is guidance from the instructor, that is a bonus. In a way, I've found this shift in perspective more humanizing both in my view of myself, and in my view of the instructor, and an instructor's role. With that humanization, has come a bit greater sense of empowerment, along with deep appreciation to my group partners for our ability to work and learn together.
Another recognition has been of the so-called "aircraft carrier syndrome", wherein new technologies often reduce productivity before enhancing them. I am becoming strongly convinced of the inefficiency of using the Web 2.0 tools we've been exposed to for live communication tools. They are classified as "beta" for a reason, and seem to be useful as experimental tools only, or when alternative forms of communication are not available. We saw a slideboom presentation stop functioning midway, presenters who could not connect during a whole-class presentation, a sliderocket presentation sharing tool that only works on a non-college computers, and then painfully slow, audio failures, and more. They all function so poorly, that I cannot imagine a serious classroom or business using these tools for anything other than novelties. This week out team agreed to meet in person for 75 minutes, and we were able to communicate much faster, and far more accurately than any Web 2.0 method we've come across so far. Our instructor explained that the new technologies teach us patience, and this proved true. I can not imagine what it would be like to have a room full of children or adolescents under the circumstances experienced this week, or that classroom management demand wouldn't become an even greater priority than patience. Web 2.o tools do not seem ready for those who want to do things quickly, thoroughly, or effectively.
Alas, the purpose of this blog is not to complain, but to be professional. The realizations listed above, including both human and technological fallibility are simply part of the learning experience I am reflecting on and expect to take with me from this course.
Following are several additional reflections we've been assigned to consider alongside the others on this week's events:

I learned that Instructional System Design Models aid instructors by helping give structure to planning and teaching. They help the teacher identify not only the content they will teach, but also the teaching and learning strategies they plan to employ, resources to use, and how to implement their teaching. I particularly like the D-P-A (Design-Plan-Act) system along with the 6-step DID for designing instruction beginning with knowing the learner, setting objectives, identifying teaching strategies and technologies, and evaluation all in an iterative design and revision process.
Four models of instruction that we considered were Behavioral (BM), Information Processing (IPM), Social Interactive (SIM), and Personal (PM). For each of these models, certain technologies align best based on the theory of learning the model emphasizes.

- For the Behavior Model, direct instruction tools that take a learner from knowledge acquisition to fluency and maintenance make the most sense. Example might be the use of flash cards, or electronic versions of these come to mind, as well as the direct instruction associated with computer aided instruction.
- For the Information Processing Model, tools that help with the clear visualization of concepts and experience of the learning content are likely align well. As such videos, simulations, and demonstrations are likely to work well. Following these with discussion involving the learner is likely to have added benefit.
- When teaching with the Social Interactive Model in mind, the instructor is likely to choose activities that emphasize the social and collaborative nature of learning. As such the instructor may choose group projects, such as WebQuests, discussion forums, or cooperative inquiry projects that lead to reciprocal teaching.
- The Personal Model emphasizes development of the individual learner's self concept. As such, technologies that focus more on the student's open inquiry pursuits are likely to match well, as are those where the learner can see themselves advancing. These may be WIPs, individual research, or even interacting with a computer simulation models or games to study the behavior of a system that interests the learner. Today, there are excellent simulation tools available ranging from "entertainment" software like SimEarth (R), to a wide range of other simulation models designed specifically for education.
Today, the Behavior Model is widely used for several reasons. First, because it is based on measurable, observable behaviors, it is the easiest to observe, verify, and reproduce. It is also the method that many teachers were educated with themselves. People tend to teach the way they were taught. Th

e BM also situates the teacher in the lofty role as "the controller of learning". Many standardized tests may also reinforce this method of teaching, where the student (and teacher) are evaluated on the basis of giving "the correct answer". Web 1.0 technologies align well with this model. In this view, the web contains information, and it is the students role to receive it. A high level of multiuser collaboration is not necessary. At most, the computer can be used to verify (through a quiz or e-mail to the teacher) whether the desired behavior (answer questions correctly) was achieved.
I would says the IPM demands a bit more from the Web, perhaps including videos and audio, to increase the level of interaction. However the model is still based on the learner receiving knowledge, and Web 1.0 technologies largely satisfy this demand. The SIM model demands socialization by its very nature. This is clearly where the read/write multidimensional and social nature of Web 2.0 technologies align best. The PM requires activities like research, and probably, to an extent, the ability to publish in order help to develop self concept. Moreover the PM model might make use of tools such as RSS feeds for specific content delivery. Unless, internet gaming in considered, though, the PM may not require the high degree of socialization the SIM calls for, and therefore Web 1.0+ might be satisfactory.
In addition to
WebQuests, this week we were also introduced to
WIPs and
Web Bits. These are all web based inquirylearning tools. WebQuests are typically used as a
structured inquiry, collaborative, project based learning tools. WIPs have some similarities, but lend themselves more toward
open inquiry instead of structured. The role of the WIP or instructor is simply to help the student formulate their own questions and plan of investigation. Web Bits are also open inquiry based tools, however they are generally shorter and more individualized than WIPs. As such they may be more pertinent when focusing on an IPM or PM based instruction.

In our WebQuest we explored constructivism deeper, and used the 5E instructional model in a lesson plan. The approach our group decided to follow was to take an existing structured inquiry lesson plan prepared for a concurrent course, and re-examine it in the context of the 5E instructional model. A discussion of our findings is included in our WebQuest results. We found that the 5E model aligned well with the MSMC lesson plan guidelines for a structured inquiry lesson plan corresponding to the sections of Introduction, Development, Guided Practice, Independent Practice, and Evaluation. However, application of the 5E model prompted us to enrich the lesson plan by using constructivist principles to focus deeper on the learners prior experiences, and to focus the discussion associated with the learner exploration more toward small group socialization than exchanges with the teacher.
If I were a principal of a school I would encourage inquiry and problem solving approaches to learning, as outlined with the 5E model. Students need to learn to answer their own questions - how to learn continually - more than they need to simply acquire a finite amount of knowledge. That said, the knowledge is not to be understated, as history is prone to repeat itself. But, students with inquiring minds can grow up to not only be more effective life-long learners, but importantly, to actively engage in the incredible world we are now living in, thriving and partaking in the exhilaration of learning all along the way.